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Sora's strategies

Also listed as: Analysis of Sora's Sugoroku strategy

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Sora’s Rule 10 Plan This is Sora’s plan that he has which is aimed to achieve the goal he has to this world. This explains Sora’s political prowess, and his ability to weave together games to maximize his gains to his overarching goal. His design and goals for each game is more clear and buffs Sora’s ability to think far ahead. Analysis Sora after getting transferred to the world of disboard formulates his rule 10 plan. This plan was his overarching plan to take over the world of disboard to achieve this world's ultimate purpose. Sora in his previous life on earth was never satisfied with society. He knew in society winning constantly was frowned upon as no-one wanted to be the odd one out, and winning forever was simply not a viable way to live. Sora also saw that the society he lived in would never come to accept his sister Shiro’s talents as she had insane intellect but lacked social skills and composure to actually do something. Sora had despised life on earth as a shitty game with no real win condition or progression. After being sent to the world of disboard by Tet, because they beat Tet in chess, Sora finds a new world that fits him best. In this world all gains and losses are decided through games, so Sora can now win every time in games and progress off of it and not be frowned by others. This game also has a clear end goal which is to challenge the one true god tet. In this world there are 16 races that are officially a part of this world. (Old Deus, Phantasma, …

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