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Leap Second Planning

Also listed as: Baku Madarame Leap Second Plan

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Leap Second Planning Surpassing the leader is a gamble that involves life and death and if you win you take control over a massive gambling organization, the current leader of the organization is Kiruma Souichi so Baku will have to challenge him but to start Baku needs to gather influence to get the requirements for STL. Baku has another gamble he has to do to gather enough requirements to win STL but he starts preparations at this point. Baku madarame trying to challenge Surpassing the leader again aims to prepare for the game as much as he can. Before surpassing the leader, Baku needed to win a certain gamble and he was allowed to decide the length of the game, and now Baku starts his preparation. Baku previously gathered information regarding Souichi’s memory condition, Baku learned that Souichi’s memories get wiped every month due to his special condition and during the gamble he did a while back he deduced that Souichi lost his memories. Now Baku knows when Souichi had his last memory wipe plans to make the surpassing the leader game be on the day where Souichi’s memory loss will happen so if he gets lucky Souichi might experience memory loss mid game to lose or just before the game to confuse or pressure him. To make sure he can do this though, Baku asks the referee who is hosting the gamble that will happen before STL (surpassing the leader) one thing : “right after this gamble ends we are immediately starting STL right?”. To get this confirmation means it allows …

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