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Chess Feat

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Chess Feat Document The goal of this document is to examine the chess battle between Arisu Sakayanagi and Ayanaokoji Kiyotaka as shown in both the LN and the anime. The anime is treated as being additive to the LN when there’s no contradictions with it. the first step of this analysis is to recreate the end game position of the anime. the early and the midgame of the anime are completely ignored here due to the fact the moves themselves are terrible and thus contradict the LN. The second step is to look at what the LN actually tells us about the feat and its larger context. We then arrive at a conclusion based on both the LN and the anime endgame position and play. First to recreate the endgame position from the anime, based on Arisu’s move (~17:25). The moves made in the anime: (Black’s Turn. Red is Arisu, Green is Ayanokoji) A screenshot of a game Description automatically generated Move number two was from the director, this was the move that Arisu was trying to bait Ayanokoji into making. Ayanokoji wanted to play Queen to G5, but Tsukishiro’s engine wanted to play another move which is likely Queen to D8. Let's analyze it move by move. The engine used is LC0 at depth of 1 million nodes, an important bit is that LC0 evaluates positions based on likelihood of victory if the optimal moves(by LC0) for both sides are played. So even a position where LC0 thinks is 99% one way could be even for a human. Arisu’s first move A screenshot of a game Description …

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