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A Guide to Strategy in SCD
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A Guide to Strategy in SCD
By: Ace
Hello everyone. I’ve been in this community for over a year, so I thought I should comprehensively distillate one of my scaling philosophies. This document will define strategy and how it can be cohesively scaled in the SCD community.
This will be coming from the view of someone who scales predominantly in the Proven Ability Scaling System, so I do possess a scaling perspective that diverges from a typical “Normal Scaler” but that shouldn’t demerit the points I will be getting across as ultimately, they all originate from logic and wanting to assess the intelligence of characters as coherently as possible which I believe we all want to accomplish at the end of the day. If you’re unfamiliar with how Proven Ability works, I suggest reading the highlighted document above to understand where I am coming from.
Let it be known from the start that I am not declaring that this should be the definitive way to scale strategy, but I do want to offer a different perspective for people who want to understand how to scale the tactical implementations of their favorite characters. So, let’s begin.
WHAT IS STRATEGY?
Strategy is in short — the systematic arrangement of tactics that when actively executed, aim to accomplish or work towards a specific vision or goal in mind. Tactics, on the other hand, are single maneuvers or actions that aim to complete smaller steps or a smaller version of a goal that a strategy directs itself to accomplish. It’s …
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A guide to strategy in SCD